Mageblood

History

In early history, humans began studying magic and formed distinct Mage Clans in a land called Kehjistan. These clans were defined by their adherence to different schools of magic and had cultural and ethnic distinctions. The clans gained political influence and formed the Al'Raqish council to rule alongside the kingdom's monarchy. The Vizjerei Clan, in particular, sought to communicate with spirits and discovered the means of summoning demons, which alerted the Burning Hells. This inadvertently led to the formation of the Triune and the Sin War.

Since that time magic users have risen and fallen in both standing and influence. Directly after the Sin War mages were reviled and persecuted. For a time the Mage Clans dwindled, but after the Darkening of Tristram the Mage Clans experienced a reversal of fortune. The Trade Consortium of Caldeum, seeking to make their city a beacon of learning, worked to unite the clans and make the Yshari Sanctum a home of arcane knowledge. In the years that followed, the sanctum became a place of learning and growth for the various clans.

Mage Clans:


Class Features

Description

Amidst a landscape of swirling mists and ancient ruins, a lone sorceress emerges to face a monumental challenge. Adorned in flowing robes of shimmering azure, she commands the very essence of the elements, wielding the powers of ice, lightning, and fire to confront a towering demon that threatens the delicate balance of the world.

With an air of wisdom and arcane authority, the sorceress' eyes gleam with an intense luminescence, reflecting the icy determination that courses through her veins. Cascading waves of midnight black hair frame her ethereal features, accentuating her otherworldly presence. Her staff, eager, crackles with raw elemental energy.

As the sorceress strides forward, a frigid aura envelops her form. Frosty tendrils swirl around her fingertips, forming delicate patterns of intricate ice crystals. She summons blizzards, conjuring icy gusts that freeze the air, encasing the demon in a shroud of frost. The demon's movements slow, its colossal form burdened by the weight of the encroaching ice.

With a flick of her wrist, arcs of crackling lightning dance between her fingertips, a manifestation of her connection to the Plane of Lightning. Electricity crackles and sparks, forming a corona of energy around her. The sorceress hurls bolts of lightning, each one lancing through the air with deadly accuracy, striking the demon with explosive force. 

With a commanding gesture, flames burst forth from the sorceress' palms, engulfing the demon in a blaze of searing heat. The demon writhes and roars in agony as the flames lick its flesh, reducing it to smoldering embers.

The sorceress seamlessly weaves together her elemental powers, combining freezing winds, crackling lightning, and roaring flames into a devastating assault. She channels the icy chill of the Plane of Ice to freeze the demon's limbs, rendering it immobile. Then, with a surge of electrical energy, she electrifies the ice, causing it to crack and shatter, unleashing a cascading shower of frozen shards that pierces the demon's flesh. Finally, she engulfs the demon in a tempest of flames, reducing it to a smoldering heap.

As the smoke clears, the towering demon stands defeated, its form frozen and charred. The sorceress, exhausted but triumphant, gazes upon the aftermath of her elemental onslaught. The balance restored, she lowers her staff, her body trembling.


Mageblood Magic

You learn additional spells when you reach certain levels in this class, as shown on the Mageblood Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Level 1 Sorcerer: ice knife, thunderwave

Level 3 Sorcerer: rime's binding ice, scorching ray

Level 5 Sorcerer: fireball, thunderstep

Level 7 Sorcerer: fire shield, wall of fire

Level 9 Cleric: cone of cold, maelstrom


Spell-Slinger

At 1 level you gain the ability to infuse your spells with primal magics from the elemental plane. Proficiency times per day you may alter them in the following ways:


Power in the Blood

By 6th level, you have learned the ways of the ancient magi clans. They believed that magic was not just an offensive tool, but that properly harnessed could defend you from the worthiest of foes. Whenever you finish a long rest you may choose one of these options to bolster you for the day. You may use these abilities once per short or long rest.


Megalomania

At 14th level You have harnessed all the knowledge and power of the Zann Esu. Whenever you finish a long rest you may choose one of these options to bolster you for the day. You may use these abilities once per short or long rest.


Archon

At 18th level, you learn the legendary transformation known as Archon. As an action, you can transform into an Archon for 1 minute. While in Archon form, you gain the following benefits:

Once you use this feature, you can't use it again until you finish a long rest.


For Generic Sorcerer Information go to https://www.dndbeyond.com/classes/sorcerer